Litepaper · v1 · October 2026

Hunt Hero

An idle dungeon game on Solana. You collect heroes, send them into the dungeon, and they break blocks for $HUNT while you play. Every token that pays a reward came from another player's purchase, and the rules for where each token goes are written below.

$HUNT Fm8vw8kduMqjiPQTz9UgXn1MZ6TF5KgCVXbxkPTjpump
1,000,000,000Fixed supply
Token-2022Solana, 6 decimals
0Team allocation or presale
Oct 17, 2026Live on mainnet
How it works

The game loop

  1. Buy $HUNT on pump.fun, connect your wallet in the game (MetaMask, Phantom, Solflare or Backpack) and deposit. Your wallet only asks you to approve the transfer.
  2. Buy heroes for 25,000 $HUNT each. Each one rolls a rarity, stats and perks.
  3. Send up to 15 heroes to hunt. They walk the dungeon and break wood, iron, gold and crystal blocks. Each block pays a fixed reward from the reward pool.
  4. Heroes spend energy on every hit and rest to recover it. Training dummies make rest faster.
  5. Claim your in-game balance to your wallet once it reaches 100,000 $HUNT.
Rewards only accrue while you are online. Close the game and hunting stops. Energy keeps recovering for up to 12 hours while you are away, and rested heroes go back to work when you return. This keeps rewards going to people who actually play.
Tokenomics

Where every $HUNT goes

There is no team allocation, no presale and no pre-mined reward reserve. $HUNT launched on pump.fun with the full supply on the open market. Inside the game, every spend is split between three destinations by fixed rules.

Reward pool: pays hunting rewards Burn: destroyed on-chain Studio: development and operations
Heroes, items, kits, dummiesevery purchase
75% pool20%5
Fusionfees
30% pool20%50% burn
Market sale15% fee, seller keeps 85%
85% to seller7.57.5
Early staking exitpenalty
50% pool50% burn
Reward pool

Rewards come only from real spending

The pool started at zero. It grows only when players buy heroes, items and dummies, pay fees, or trade on the market. Hunting rewards are paid out of it at fixed rates per block:

BlockHPReward ($HUNT)
Wood8035.625
Iron17081.25
Gold800406.25
Crystal1,300812.5
Prisoner cage2,000Frees a hero (40%) or an item (60%)
If the pool runs dry, rewards pause. The game shows POOL DRY and hunting rewards stop until new spending refills it. The pool never borrows from deposits or prints tokens. Nobody can promise a return; your rewards depend on how much the community spends.
Transparency

Deposits sit in the public Hunt Hero Treasury

Every deposit goes to one on-chain wallet, the Hunt Hero Treasury. Anyone can check its balance at any time on Solscan:

Hunt Hero TreasuryGh1b9qDhuHmRyASrFnukCF2haQKhGDYbkLEMx1WQ6iPK View on Solscan
Transparency

Who holds $HUNT

Snapshot of Oct 20, 2026. Check the live balances on Solscan with the links below.

Contact: huntheroidle@gmail.com

Claims

Withdrawing to your wallet

Minimum claim is 100,000 $HUNT. The fee depends on how many claims you made in the last 7 days, which rewards players who let their balance grow:

Claims in the last 7 daysFee
1st3%
2nd6%
3rd and after9%

The base 3% goes to the studio. Anything above 3% goes back into the reward pool.

Withdrawing a deposit. Claims pay out rewards. Tokens you deposited but never spent can also leave the game with Withdraw deposit, at a 50% fee: half goes to the reward pool and half is burned. Minimum 100,000 $HUNT.

Heroes

Rarity and odds

A hero costs 25,000 $HUNT. Rarity is rolled on purchase with these published odds. Higher rarity means more stats, more hits per swing, longer reach and more perks.

RarityChanceAttack / Speed / StaminaPerks
Common82.87%1–31
Rare10.36%3–62
Super Rare5.18%6–93
Epic1.04%9–124
Legend0.51%12–155
Super Legend0.04%15–186

Items: 5,000 $HUNT for a random slot, 6,250 for a chosen slot. Fusion combines 4 heroes into a higher rarity, up to Epic. Up to 500 heroes per wallet, 15 hunting at once.

Training dummies

Limited supply, faster rest

DummyPrice ($HUNT)Hero slotsEnergy / minSupply
Exercise Dummy1,800,000421,000
Monk Exercise Dummy6,000,00065250
Demon Exercise Dummy13,500,00088150
Pharaoh Dummy24,000,000101160
Ferumbras Dummy37,500,000121420

Maximum 2 per wallet. Like every purchase, 75% of the price goes to the reward pool and 5% is burned.

Staking

Lock $HUNT for hero buffs

Stake from 500,000 $HUNT for 7, 15 or 30 days. Larger stakes and longer locks give bigger stat buffs to your Super Rare and better heroes. Leaving early costs a penalty (50% at 7 days, 30% at 15, 15% at 30), split half to the pool and half to the burn.

Market and invites

Trade and grow together

Roadmap

What is done and what comes next

  1. Done · October 2026

    Phase 1: Core game

    • Dungeon hunting, energy and rest
    • 6 rarities, perks, items and fusion
    • Training dummies and staking
  2. Done · October 17, 2026

    Phase 2: Mainnet launch

    • $HUNT on pump.fun, real deposits and claims
    • Public vault with automatic solvency checks
    • Player market, invite links, launch promo
    • MetaMask, Phantom, Solflare and Backpack support
  3. In progress

    Phase 3: Stability and transparency

    • Own domain and a dedicated always-on server
    • Public dashboard: live pool size, total burned, vault balance
    • First on-chain burn batches
    • Mobile layout polish
  4. Planned

    Phase 4: Community

    • Leaderboards and seasonal hunting events
    • Community prize events funded by the studio share
    • Content creators program
  5. Exploring

    Phase 5: On-chain heroes

    • Heroes and items as Solana NFTs you hold in your own wallet
Read before you play

Risks

Hunt Hero is a game, not an investment. $HUNT is a volatile token and can lose most or all of its value. Rewards are paid from a pool funded by player spending and can pause when the pool is empty. There are no guaranteed returns. The game is in active development, and fees and balance numbers may be tuned to keep the economy healthy. Only play with money you can afford to lose.